A downloadable game

At the moment, it is a first draft. One side is the character sheet and the other is the basic mechanics, combat, and magic/power rules.

Core mechanics: Roll a 2d6+/- a related attribute / skill that is rated from -3 to +3. This is opposed by a 2d6 from the GM / NPC (if playing solo).

A natural 3, 7, or 12 activates a special narrative changes such as your past being changed, the future being skewed in your favor or not, or a critical hit or critical failure.

My goals for this are to make some tables for the 3, 7, and 12 results. These will be inspiration for what should happen when these results are rolled. I also want to make a character sheet that isn't extremely plain.

Any and all feedback is welcome. 

Credit to James M. Spahn for The Forest: A FKR Roleplaying Game - inspired my ideas for the 3, 7, and 12 fate rolls. Credit to the FKR discord and some blogs as well: d66 Classless Kobolds (d66kobolds.blogspot.com) & Underground Adventures

___________________________________________

Art credit:

RTIST

Name:Rhead, George WoolliscroftDates:1854-1920

ILLUSTRATION

Subject:NarrativesFormat:Portrait (taller)Source:Library of CongressThe Internet Archive

BOOK

Title:The pilgrim's progressAuthor(s):Bunyan, JohnPublisher:New YorkThe Century Co.1898Open Library:View record

Download

Download
ADanceWithFateCharSheet_BasicRules.pdf 491 kB
Download
A Dance With Fate RPG Char Sheet.pptx 235 kB

Leave a comment

Log in with itch.io to leave a comment.