A Dance with Fate - Rules Light, FKR inspired RPG
A downloadable game
At the moment, it is a first draft. One side is the character sheet and the other is the basic mechanics, combat, and magic/power rules.
Core mechanics: Roll a 2d6+/- a related attribute / skill that is rated from -3 to +3. This is opposed by a 2d6 from the GM / NPC (if playing solo).
A natural 3, 7, or 12 activates a special narrative changes such as your past being changed, the future being skewed in your favor or not, or a critical hit or critical failure.
My goals for this are to make some tables for the 3, 7, and 12 results. These will be inspiration for what should happen when these results are rolled. I also want to make a character sheet that isn't extremely plain.
Any and all feedback is welcome.
Credit to James M. Spahn for The Forest: A FKR Roleplaying Game - inspired my ideas for the 3, 7, and 12 fate rolls. Credit to the FKR discord and some blogs as well: d66 Classless Kobolds (d66kobolds.blogspot.com) & Underground Adventures
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Art credit:
RTIST
Name:Rhead, George WoolliscroftDates:1854-1920
ILLUSTRATION
Subject:NarrativesFormat:Portrait (taller)Source:Library of Congress, The Internet Archive
BOOK
Title:The pilgrim's progressAuthor(s):Bunyan, JohnPublisher:New York: The Century Co., 1898Open Library:View record
Status | In development |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Emerance |
Genre | Role Playing |
Tags | free-kriegspiel, rules-lite, Singleplayer, Solo RPG, Tabletop role-playing game |
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